Music & Sound Effects
Live Demo​
🎮Audio System Demo
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Music​
Basic Playback​
import { Music } from '@gamebyte/framework';
// Play music
Music.play('assets/music.mp3', {
volume: 0.7,
loop: true
});
// Control playback
Music.pause();
Music.resume();
Music.stop();
Crossfade​
// Fade between tracks
await Music.crossFade('new-track.mp3', {
duration: 2000,
volume: 0.7
});
Multiple Tracks​
// Switch tracks with fade
await Music.play('menu-music.mp3');
// Later...
await Music.crossFade('game-music.mp3', {
duration: 1000
});
Sound Effects​
Basic Playback​
import { SFX } from '@gamebyte/framework';
// Play sound
SFX.play('click.mp3');
// With options
SFX.play('explosion.mp3', {
volume: 1.0,
pitch: 1.0
});
Variations​
// Random pitch variation
SFX.play('hit.mp3', {
pitch: 0.9 + Math.random() * 0.2 // 0.9-1.1
});
// Play random from array
SFX.playRandom(['step1.mp3', 'step2.mp3', 'step3.mp3']);
Preloading​
import { Assets } from '@gamebyte/framework';
// Preload for instant playback
await Assets.load([
{ key: 'bgm', url: 'music.mp3', type: 'audio' },
{ key: 'click', url: 'click.mp3', type: 'audio' }
]);
// Play preloaded
Music.play('bgm');
SFX.play('click');
Audio Pool​
// For frequently played sounds, use pooling
const explosionPool = SFX.createPool('explosion.mp3', 5);
// Plays from pool, reusing finished sounds
explosionPool.play();