Installation
GameByte Framework can be installed via npm or used directly in the browser via CDN.
🎮Hello World - Verify Your Installation
Loading demo...
npm (Recommended)​
npm install @gamebyte/framework
Peer Dependencies​
GameByte requires these peer dependencies based on your usage:
# For 2D games
npm install pixi.js
# For 3D games
npm install three
# For 2D physics
npm install matter-js
# For 3D physics
npm install cannon-es
TypeScript Configuration​
GameByte is written in TypeScript and includes type definitions. No additional @types packages needed.
// tsconfig.json (recommended settings)
{
"compilerOptions": {
"target": "ES2020",
"module": "ESNext",
"moduleResolution": "bundler",
"strict": true,
"esModuleInterop": true
}
}
CDN (Browser)​
For quick prototyping or simple games, use the UMD build:
<!DOCTYPE html>
<html>
<head>
<title>My Game</title>
<style>
body { margin: 0; overflow: hidden; }
canvas { display: block; }
</style>
</head>
<body>
<!-- Load Pixi.js from CDN (required for 2D) -->
<script src="https://cdn.jsdelivr.net/npm/pixi.js@8/dist/pixi.min.js"></script>
<!-- Load GameByte -->
<script src="https://cdn.jsdelivr.net/npm/@gamebyte/framework/dist/gamebyte.umd.js"></script>
<script>
const game = GameByteFramework.createGame();
// Your game code...
</script>
</body>
</html>
Optional CDN Dependencies​
<!-- For 3D rendering -->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
<!-- For 2D physics -->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/matter.min.js"></script>
<!-- For 3D physics -->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/cannon-es.js"></script>
Module Formats​
GameByte provides multiple module formats:
| Format | File | Use Case |
|---|---|---|
| ESM | dist/index.js | Modern bundlers (Vite, Webpack 5) |
| CJS | dist/index.cjs.js | Node.js, older bundlers |
| UMD | dist/gamebyte.umd.js | Browser script tag |
ESM Import​
import { createGame, UIButton, BaseScene } from '@gamebyte/framework';
Selective Imports​
For smaller bundles, import specific modules:
// Only 2D rendering
import { PixiRenderer } from 'gamebyte-framework/2d';
// Only 3D rendering
import { ThreeRenderer } from 'gamebyte-framework/3d';
// Only 2D physics
import { MatterPhysics } from 'gamebyte-framework/physics2d';
Verification​
Verify installation with a simple test:
import { createGame } from '@gamebyte/framework';
const game = createGame();
console.log('GameByte version:', game.version);
// Should output: "GameByte version: 1.0.0"
Next Steps​
- Quick Start - Build your first game
- First Game Tutorial - Step-by-step guide